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Adrienne Shaw, white woman with short hair, in a green suit stands on a red carpet at the 85th Annual Peabody Awards, smiling confidently against a black backdrop with gold lettering.
BEVERLY HILLS, CALIFORNIA – JUNE 01: Adrienne Shaw attends The 85th Annual Peabody Awards at Beverly Wilshire, A Four Seasons Hotel on June 01, 2025 in Beverly Hills, California. (Photo by Jon Kopaloff/Getty Images for Peabody Awards)

Adrienne Shaw is an Associate Professor in Temple University’s Department of Media Studies and Production and a member of the Lew Klein College of Media and Communication graduate faculty. She is an affiliate member of the Gender, Sexuality, and Women Studies program and was the inaugural director (2019-2024) of Temple’s Graduate Certificate in Cultural Analytics.

Shaw is author of Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture (winner of the 2016 International Communication Association’s Popular Communications Division’s Book Award)She has co-edited four anthologies: Queer Game Studies (2017, University of Minnesota Press), Queer Technologies: Affordances, Affect, Ambivalence (2017, Routledge), Interventions: Communication Research and Practice (2018, Peter Lang), and Planet Digital: A Global Media Cultures Reader (In press, NYU Press), as well as a special issue in the Journal of Communication on Open Research practices (2021, Vol 71 Issue 5). A full list of her publications is available via Google Scholar.

In 2021 she became a member of GLAAD’s Gaming Advisory Council, and has served as a judge for the  Gayming Awards since 2021. She is the founder of the LGBTQ Game Archive and co-curator of Rainbow Arcade, the world’s first exhibit of LGBTQ game history (Dec 2018-May 2019 in Berlin, Germany). From 2011 to 2015 she was also part of the multi-million dollar and award winning CYCLES project, which developed games to train users to identify and mitigate cognitive biases.

Shaw received her PhD in 2010 from the Annenberg School for Communication at the University of Pennsylvania, where she studied the intersections of new media, minority representation, and qualitative audience research.

Her research and teaching focus on

  • video games & gaming culture
  • LGBTQ video game history
  • representations of marginalized groups in media
  • cultural production
  • qualitative research methods
  • new communication technologies

Shaw was conference chair of the 2021 Association of Internet Researcher’s annual conference which is being held online and the 2023 conference in Philadelphia. She has also served on the program committee for the Digital Games Researcher Association Conference (2022, 2020, 2018, 2017, 2016) and was part of the DiGRA Diversity working group (2016-2024). In 2014 she was on the program committee for the Meaningful Play Conference.

From 2011-2015 she served as Co-Chair of and conference organizer for the International Communication Association’s LGBTQ Studies Special Interest Group and was theme chair for the 2017 ICA conference in San Diego. She also co-organized two ICA preconferences: Stuart Hall and the Future of Cultural Studies (2015, San Juan, Puerto Rico) and Technologies of Sex and Gender Unconference (2014, Seattle, WA). In addition, she has served on the ICA Task Forces for he Future of the Conference (2013-2014), Divisions and Interest Groups (2015-2016) and the subsequently created Committee on Divisions and Interest Groups Mentoring/Coordinating (2017-2021).

Finally, Shaw is a co-editor of New York University Press’s Critical Cultural Communication book series and serves on editorial/review/advisory boards for Journal of Communication, Eludamos; International Journal of Cultural StudiesMedia, Culture, & Society; Critical Studies in Media CommunicationGame Studies; Communication and Critical/Cultural Studies; The Research Center for Communication and Culture, Universidade Católica Portuguesa, and Not Your Mama’s Gamer.